The Clatter app icon

CLATTER

Route every ball to its bin.

A ball drops onto a run of curved rails. Somewhere below it a switch decides which way it goes, and it only counts in the bin wearing its colour. Set the track before it arrives. Miss three and the run is over.

Chute Board one of twelve

How it works

Three rules, and you know the whole game

It takes about fifteen seconds to learn. The rest of it is thinking one ball ahead.

1

Colour decides

A ball only scores in the bin wearing its colour. Anything else breaks your combo and costs one of three lives.

2

Tap the switch

You never touch the ball, only the track. Each switch sends its rail one of two ways, and a spinner sends it one of three.

3

Set it early

A switch locks the moment a ball starts crossing it. Every decision has to be made in the gap before the ball gets there.

Boards

Twelve boards, twelve new ideas

Each one arrives at its own level and introduces something the last one did not do. These are the real boards, drawn from the game's own geometry.

Modes

Nine ways to play

The climb and the daily run are open from the start. The other seven unlock as you go.

Open now

Journey

The main climb. Every level is generated for you, and three stars means finishing it without losing a life.

Open now

Daily run

One board a day, the same for everybody. Keep the streak alive and the ladder pays rewinds, hints and bolts.

Level 21

Endless

Keep going until three misses. The feed tightens the longer you last.

Level 40

Rush

Sixty seconds on the clock. Sort as many as you can before it runs out.

Level 50

Free play

Any board you have unlocked, at any difficulty you like. Nothing is saved, nothing is at stake.

Level 65

Relay

The whole board is swapped out every twelve balls, mid-run.

Level 70

Blackout

Colours drain away a few seconds after the drop. Remember what you were sent.

Level 82

Shuffle

The bins trade colours while balls are still in the air. A ball past its last switch is already committed.

Level 99

Nerve

One life. No rewind, no hint, no second chance.

Under the hood

Built to be fair, then measured to prove it

Nothing in Clatter is hand-tuned by feel. Every level is generated on your device and checked before you ever see it.

Difficulty is measured, not guessed

A level's difficulty is a number: how many switch flips a perfect run needs per second. The generator rolls hundreds of candidates, throws away every one that cannot be played cleanly, and keeps the one closest to the curve for your level.

Rewind actually rewinds

Send one to the wrong bin and Rewind plays the last five seconds backwards as a real animation, every ball running in reverse. It hands the life back, restores the board exactly as it was, and counts you in again.

A hint, not an autopilot

One hint lights up the switches that are pointing the wrong way for the ball on its way down, for a whole level. It shows you what is coming. It never taps for you, and the first two levels ring for free because that is the tutorial.

A run a day, and a streak worth keeping

One daily board for everyone, with a fifteen-day ladder behind it that pays rewinds, hints and bolts along the way and a large payout at the end. An optional evening reminder is the only notification the game sends.

Fast and wild balls

A chevron ball picks up speed once it is past its first switch. A white ball with a star counts in any bin at all.

Your progress travels

Sign in with Google Play Games and your level, stars, bolts and streak follow you to any device. It is optional; the game plays fully without it.

A name on the board

Pick the name you appear under on the global leaderboard. The first one is free, and you can change it later for bolts.

The deal

No ad ever interrupts a run

Clatter is free. It is paid for by clips you choose to watch, and by a shop you never have to open.

  • Every advertisement is a rewarded clip you started yourself, in exchange for a refill or a revive.
  • No banners, nothing between levels, and nothing at all when you lose.
  • Bolts are earned by sorting balls and clearing levels. The shop sells shortcuts, never a way past a level you have not solved.
  • Purchases exist and are entirely optional: bolt packs, a one-off permanent double on every payout, and cosmetic marbles and rails.

Questions

Everything people ask

How do I steer a ball?

You do not. You set the track. Tap a switch to change which way it sends its rail, and do it before the ball reaches it, because a switch locks while a ball is crossing and will only shake if you tap it.

Which bin does a ball belong in?

The one wearing its colour. A white ball with a star is wild and counts in any bin, and a dye rail repaints whatever you send down it, so a ball's colour can change on the way.

I sent one to the wrong bin.

Use a Rewind. It plays the last five seconds backwards, gives the life back and counts you in where you were. You start with three, they arrive on the daily ladder, and they can be bought with bolts or refilled with a clip.

What are bolts for?

Bolts are the only currency. You earn them by sorting balls and clearing levels, and spend them on rewinds and hints. Replaying the same level pays a capped amount each day, so grinding one board gets you nowhere.

Does my progress move between devices?

Yes, if you sign in with Google Play Games. Your level, stars, bolts, tools and streak are saved to your account and restored on any device you sign into. Without signing in everything stays on the one device and is lost if you uninstall.

Does Clatter need the internet?

No. Levels are generated on your device and the whole game plays offline. A connection is used for optional clips, the leaderboard, and syncing your save.

Are there ads or purchases?

Both, and both are optional. Advertising is rewarded video only, started by you. Purchases are bolt packs, a permanent double-bolts upgrade and cosmetic items. Nothing is required to finish a level.

Can I turn off personalised ads?

Yes. In the EEA, the UK and Switzerland a consent screen appears the first time you play, and you can reopen it from Settings at any time. Anywhere else, reset or delete your advertising ID in Android Settings. Clips stay available either way.

What data does the game collect?

Device identifiers for advertising and analytics, how you interact with the game, the account id behind your save, and the display name you choose for the leaderboard. The Privacy Policy lists all of it, and the deletion page explains how to erase it.

Route every ball to its bin.

That is the whole game. Everything else is the board asking more of you.